Battle Tower — Privacy Policy

Effective 9 October 2026

Battle Tower is a castle-defense game by WozJobs Inc. This policy describes the information used by our mobile apps, browser game and website, including online game services, advertising and measurement tools.

What we collect

Single-player. Battles against the computer are simulated on your device. Guests can play the Medieval Age on Easy; a free account enables progression beyond that starting challenge. When you have an internet connection, the game can still contact our server for player identity, progress, daily streaks, clear-time leaderboards, app updates and ad settings. The advertising and measurement services described below can also operate during single-player sessions.

In-app advertising. The iOS and Android apps include Google AdMob for ads between battles and optional rewarded videos. Ad availability depends on the app version and our ad settings. Google's SDK may collect and share your IP address (including approximate location), device or advertising identifiers, ad views and interactions, and diagnostic information such as crashes and performance. Google uses this information for advertising, measurement and fraud prevention. Advertising identifiers and personalized ads depend on your device settings and privacy choices. See Google's Privacy Policy and how Google uses information from apps and sites.

Install and gameplay measurement on iOS. We use AppsFlyer to understand which campaigns lead to installs and how players use the game. This includes device and app information, IP address and approximate location, install and session information, advertising identifiers when permitted, and events such as registration, battle starts and results, ladder promotions and ad outcomes. We send our random player ID to AppsFlyer to connect these events with our player records; we do not send your email address or password as that identifier. Attribution and event information may be shared with advertising partners to measure our campaigns. See AppsFlyer's Services Privacy Policy.

Website and browser-game measurement. battletower.site uses the Google Ads tag and Meta Pixel to measure page visits, campaign referrals, store-link clicks and browser-game launches. The browser game also sends gameplay events, including battles, registration and ladder promotions, to Meta. These tools can use cookies and similar identifiers and receive page URLs, IP addresses, browser or device information and interaction data. They help us measure and improve our advertising. See Google's advertising policy and Meta's Privacy Policy.

Game services and online play. Ranked and friend matches require a free account (below). Guests also connect to our relay server for game services. Depending on the features you use, the game sends:

The server keeps your player ID, display name, rating and match record so the leaderboard and matchmaking can work. We use activity and ad records to operate features, limit ad frequency and compare how ads affect play. The server derives approximate country, region and city from your IP address and keeps that location with your platform and app version for activity reporting; the game database does not keep the raw IP address. Our hosting provider can also process connection information in service logs. We do not request access to your device's precise location.

Your country flag. Before an online match, each player is shown the other's battle name, rating, ranked record and a country flag. The flag starts as the country derived from your connection; only the country is shown to your opponent, never the region or city. In Profile & Settings you can pick a different country or turn the flag off, and a flag that is turned off is not sent to other players.

Accounts (optional). A free account enables single-player progression beyond the guest challenge, public leaderboard entries and online play. Creating one attaches to your player record:

Sign in with Google (optional). Where it is offered, you can create or sign in to your account with Google instead of a password. Google then tells us your Google account's identifier, its email address and whether Google has verified it, and your name; we store the identifier and the email address on your player record to recognise you next time, and nothing else. We never see your Google password, and we do not receive access to your contacts, mail or any other Google data. See Google's Privacy Policy.

Account emails are delivered through SendGrid (Twilio Inc.), which processes your email address to deliver those messages. We do not access your address book or receive your Apple ID. Without an account, the game does not ask for your email address or other contact information.

Friend invites and notification emails. If a friend request arrives while you are offline, we may email you about it — at most one email per requester per day. Every such email carries a one-click unsubscribe link, and you can turn these notifications off (or back on) at any time from your profile in the game.

You can also invite someone to play by typing their email address. We use that address only to deliver the invitation (at most one email per address per day, with a daily cap per sender), keep it for up to 24 hours purely to enforce those limits, and never tell you whether it belongs to an existing account. Please only invite people who would welcome it.

Match chat. During an online match you and your opponent can exchange preset phrases and, if the two of you are friends in the game, typed messages. Messages are relayed to the other player in real time, and typed messages pass through an automatic word filter first. We do not keep chat messages once the match's room closes, with one exception: if a player reports a chat, that room's recent messages are saved together with both players' display names and player IDs, and emailed to us, so we can review the report. You can mute an opponent or report a chat from the chat itself, and turn match chat off entirely from your profile in the game.

The Forge and your characters. When you describe a character in the Forge, the text you type — and the edit requests that follow — is sent to our server and on to the AI providers that design the character, Anthropic and OpenAI, together with the character so far, the game's rules for characters and, for the visual check, a rendered image of the character; they process it to produce the design. Nothing that identifies you — no name, email, player ID or device information — is sent to them, and we ask them not to retain the request beyond processing it. The game asks for your agreement to this before the first description is sent, and says so again under the description box; you can decline, and nothing is sent. Descriptions and generated names and text pass through an automatic word filter, and the AI is instructed to refuse hateful, sexual, real-person and extremist content. We keep the character, your description and its edit history on your account so they follow you to every device you sign in on; a request still being worked on is kept on your account for up to seven days so its result can be delivered to you; all of it is deleted with the account. Where the Market is open to your account and you list a character, the character, its name, your battle name, its price and how often it has been fielded and sold are shown to other players; your description and edit history are never shown to anyone else, and a player who buys a copy receives the character without them. You can report anything the Forge makes from its card in the Forge or the Barracks; a report sends us the character, its description and your player ID, and is kept until we have acted on it. See Anthropic's and OpenAI's privacy policies.

Purchases. Remove Ads and packs of Forge credits are optional purchases. In the iOS and Android apps they are sold by Apple or Google, who process your payment; in the browser it is sold through Stripe, which processes your payment on its own page. We never receive or store your card number or other payment details. To apply the purchase to your account we receive proof of it — Apple's signed transaction, Google's purchase token or Stripe's payment confirmation — and keep a record on your player record of the store, the store's purchase identifier, the date, whether it was a test purchase and whether it was refunded. For a purchase in the browser, Stripe receives your email address from us to send your receipt. Apple and Google may notify us of a refund. See Apple's, Google's and Stripe's privacy policies.

Push notifications. If you enable notifications, we store your device's Apple or Firebase Cloud Messaging push token, or browser push subscription, to deliver friend requests, battle invitations and streak reminders, plus top-five clear-time alerts. Apple, Google Firebase or your browser's push service processes the notification delivery. You can manage these alerts in your game profile or disable notifications in your device or browser settings.

What is shared

Your display name, rating and eligible clear-time records appear on public leaderboards and relevant profiles, and so does any character you list on the Market, with your display name as its maker. Opponents receive match inputs and any chat messages you send them, and friends can see your online or in-match status. Your email address is never shown to other players.

Our hosting, database, email, payment and notification providers process information to operate the game. Google, AppsFlyer and Meta receive information as described above for ads and campaign measurement, which can include that a purchase was made and its value. Depending on your location, some advertising uses may be considered a sale or sharing of personal information under local law. These services may process information outside your country. Their linked policies describe their own practices.

Your privacy choices

Where Google's consent system requires privacy choices, the app presents its consent form and offers Ad Privacy Choices… in the player profile when available, so you can review those choices. On iOS, you can allow or deny the tracking prompt and change that choice in Settings → Privacy & Security → Tracking. On Android, your device's privacy settings let you reset or delete the advertising ID. These controls do not disable essential game services or all measurement. Browser settings let you block or clear cookies; Google and Meta also offer advertising controls in their linked policies.

Contact us below to request access, correction or deletion of personal information, or to ask about other privacy rights available where you live.

Retention and deletion

Ladder records are kept while the ladder operates. You can permanently delete your account from inside the game: open your profile (the Player button) and choose Delete Account under the Account section. Deletion is immediate and removes your email address, password hash, rating, match record, friends list and other information on that player record from our active game database; it cannot be undone.

For a guest (no account), deleting the game from your device removes your player ID and token, which permanently disconnects you from that ladder record; to have the record itself removed, email us (below) with your display name and we will delete it.

Deleting a game account removes our record of a Remove Ads purchase with it. Apple, Google and Stripe keep their own records of the transaction, and we may keep what tax and accounting law requires.

Deleting a game account does not automatically clear browser cookies or information already processed by advertising and measurement providers. Contact us for help with a request concerning that information. Provider retention and deletion practices are described in their linked policies; information needed for security or legal obligations may be retained as required.

Children

Battle Tower is not directed at children under 13 and does not knowingly collect personal information from them.

Changes

If this policy changes, the new version is posted at this address with an updated effective date.

Contact

WozJobs Inc — admin@wozjobs.ca