Defend your castle. Master the elements. Send your army.
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Free to play · Browser, iPhone, iPad & Android · No loot boxes · Ranked ladder, friend rooms & speed boards

Every spell owns one job and is deliberately mediocre at the other three, so no single spell is ever the whole answer. Each runs its own cooldown: a full bar opens with one of each, never three bolts in a row.
Widest blast and the most total damage — most of it arriving as burn. The one thing that shuts off a troll's regeneration.
40 mana · 8 s cooldownHardest single hit, lands instantly, and the only anti-air answer. Bring it to a scrum and you waste it.
30 mana · 6 s cooldownBiggest circle, barely scratches anyone, halves the speed of everything it touches. You're buying seconds when a push is about to break through, not corpses.
28 mana · 6 s cooldownPatches your four most wounded troops — a flat amount plus a share of their own max HP — and puts their fires out. The counter-pick to Fireball.
38 mana · 8 s cooldownSpell damage scales with your age, so a bolt still one-shots every roster's cheapest troop. Braced shields catch arrows, not spells. And castles shrug off 90% of spell damage — bring troops to actually raze the keep.
From a 30-gold swordsman to a 360-gold dragon. Every age that follows fields its own roster built on these doctrines — new weapons, same jobs.
Pack hunter: swarms, focuses the wounded, flanks.
Regenerating brawler who tarpits your hardest hitter.
Anti-air first; kites whatever chases him.
Plants against cavalry and giants.
Braces and shelters the troops behind him.
Duelist; the greatsword cleaves a second target.
Arcane artillery that ignores shields.
Stoops on enemy fliers at their own altitude.
Charges through the line to hunt archers and casters.
Crew-served bolt-thrower: double damage on giants, half on anything lighter.
Drops boulders on the densest clump.
Raises skeletons from whatever falls near him.
Club slams cleave whole ranks; only fire stops the healing.
The sky's apex predator. Lightning is the answer.
Every unit has its own upgrade track: each level adds +12% HP and damage to future spawns forever, and levels 1, 3 and 5 make you pick one of two permanent specializations — Fire Arrows or Frost Arrows, Trample or Duelist knights, Napalm or Cryo jets. Leveled troops wear it on the field: gilded weapons, plumes, elite auras, a dragon that grows.
Three standard ages form the climb: advance mid-battle and the whole roster transforms under you — same doctrines, new weapons, and your old cards stay in hand. Four specialty ages are self-contained rulesets the climb never reaches, each played as its own game.
Knights, trolls, necromancers and dragons — the age every climb begins in.
Riflemen, grenadiers, battle tanks and strike jets. Gunfire is instant; walls matter more.
Drones, plasma, gravity mortars and nanite swarms — the top of the climb.
No armies — a hand-built counter web of hero kits: blinks, rewinds, charms, walls and executes. Every pick has a predator, and every death lengthens the next remuster.
Marines, cloaked night wraiths and dreadnoughts — and the first medic in the game who never carries a weapon.
Nine gods, a hero, two legendary beasts and a Titan. Each carries an identity mechanic, and only one living manifestation of each may walk the field per side.
An army warped in behind recharging lumen shields. Fire suppresses the recharge, magic pierces straight to the hull — the spell you cast matters more than ever.






One door for the AI, two endless runs against it, and one for someone real. Same units, same prices, same spells on both sides — the AI never cheats, it just plays better.
Five difficulties, from a learning sparring partner to Ultra Extreme, which moves first and reads you instantly. The AI's only stat lever is gold income, from −20% to +45%, stated right on the button.
Every age opens on Easy: each win opens the next difficulty, up to Ultra Extreme, and beating all five opens the next age. Every win is timed and posted to the speed boards.
One continuous battle against a relay of commanders. Raze the keep and it rises at full HP under a sharper, richer AI — four minutes a keep. You keep everything: gold, levels, and the damage on your own walls.
Score is castles razed.
No keep to raze. Waves march on a countdown — or the moment you clear one — the purse doubles every age and the roster turns with it through all seven. Hold a drawn line as long as you can.
Score is waves held.
Climb the ranked ladder on a server-drawn draw, or play a friend on your own setup — invite from your list, share a room link, or trade a four-letter code. Friendly matches never touch the ladder.


Ranked and Friends, two tabs behind one door. Queue for a rated duel, or invite a friend to your setup.
Queue up and the next player to join is your match. A Glicko-2 ladder rates you from Recruit to TowerKing: new players move fast, settled ratings barely budge.
Every ranked match is a fresh draw by the server — map, era and spells — on the Boom economy with level-3 castles, the same draw for both players. Nobody's menu decides a rated game.
Every account carries a six-letter friend code. Friends show live presence, and an online friend is one Invite tap from an unranked duel on your setup.
No list yet? Share a room link or read a four-letter room code aloud. Opt in, and the game nudges you when someone's looking for a ranked match.
Every Conquest win is timed by the battle's own clock. Personal bests for every age and difficulty, and global boards over the last 24 hours, 7 days, 30 days and all time — with the time to beat shown before the fight.
Both players run the same deterministic battle on their own device. The server only relays inputs — it never sees the fight.

The field manual. Every unit of all seven ages with prices and stats, the four spells in numbers, and how to win: read the guide — how to play, spells, strategy, Medieval, Modern, Advanced, Hero Era, Frontier, Olympus and Radiant.
Free account, optional. Guests play the Medieval Age on Easy against the AI, offline, no sign-up. An email and password opens the whole ladder, the speed boards and everything online — and progress follows the account to any device.
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